I found an object that made me remember my childhood: the legendary gameboy color!
I decided to faithfully replicate it in 3d in all its details.
it was a great opportunity to learn new texturing and rendering workflows
This is a personal project created in my spare time.
Here are some animations and still frames i did, hope everyone like it!
Modeling and animations in Blender
Texturing in Substance painter
Render in Cycles
Postproduction in Affinity Photo and Davinci Resolve